Xanstin's Adventurers League

Whispers in the Dark

XP- 660
GP- 110
R- 1(LA2, Z2)
Players- Orbus, Ajax (Died), Falkare, Connie, Petrah

Magic Items- Pearl of Power (Falkare)

Story Awards – None

Recap- Another day of travel brought us to a bright clearing. Quickly determined to be the lost city of Bulobo. Wadumu finally informed us that there were snake people and the drug ‘wanderlust’ here at this village. Though all we could see was a pile of rotting corpses of soldiers of the Flaming Fist from Baldur’s Gate. They had set up some camp, but clearly died fighting.

A strange obelisk stands within the center of the clearing, with pillars around it. Vines seemed to covered everything, and as we attempted to clear away some of the vines from the obelisk so Wadumu could translate the writing upon the obelisk, the corpses and the vines themselves suddenly sprang to life and attacked.

Using some lighting magic, I escaped the grasp of the vines as we fought off the creatures around us. The sounds of more of them could be heard from the woods and around us.

Ajax brought the first corpse down with his crossbow as we assaulted the creeping vines. Petrah brought another down with an arrow as Connie pulled the vines away from the pillar so Wadumu could translate another riddle. As we continued to dechiper and activate the appropriate pillar, I torched the vines, leaving no further obstructions. As we deciphered the last riddle, we spread out to activate the remaining pillars, leaving Orbus to fight off numerous undead around the center of the clearing. We gathered around obelisk, fighting off the rising dead as we did so. Ajax moved towards the last pillar, but the symbol upon that pillar was missing, though it wasn’t far.

As he activated the last pillar, a staircase opened around the obelisk, leading downward. As the staircase rumbled open, we realized nearly all of the corpses around us had risen. We all rushed down the stairs, away from the veritable horde on our tail.

We came upon a massive chamber with a platform in it’s center with elaborate pillars with snakes carved into them. A curtain of water coming from a stone snake was across the room filling the room with water.
After casting a divination spell, I could sense the room was filled with magic, but saw no traps. When we stepped upon the platform, torches around the room sprung to life and a voice rung out throughout the room. Ajax attempted to lie his way through, but the Yuan-ti saw through his lies and lashed out at us, having been hiding on the pillar beside us.

Petrah lashed out veraciously with a dagger, before the foe whipped a scimitar out and lashed back at him, bringing him down with a deadly necrotic blade. Connie joined in with her own steel as she received a spray of poison. As we assaulted the Yuan-ti, she lashed back out, cleaving Ajax in half at the waist, killing him instantly as his corpse turned to a shriveled mass of flesh.

The Venom Queen slithered around the chamber, launching dark magic at us as we continued to assault her. As she tried to flee, Orbus finished her off with a crack from his staff. As she fell, the chamber began to crumble, corpses falling from above. Wadumu leapt from them into the snake’s maw, where the water had been streaming in. Using it to escape, he made his betrayal known before the escape route collapsed behind him. Fortunately, another hole in the chamber opened up which we quickly made our way towards as the zombies chased us, not before retrieving the gemstones from the chamber wall. The climb was difficult, but we managed to avoid the zombies claws.

Escaping into the jungle, we had a hard trek back to safety of the Port.

A Walk in the Park

XP- 660
GP- 22
DT- 5
R- 1 (2EE)
Players- Orbus, Ajax, Falkare, Connie, Petrah

Magic Items- Goggles of Night (Ajax)

Recap- A female tabaxi approached us after our rest, a contact from the Emerald Enclave.
Screaming Wind requested we investigate a satchel shop that made the stolen satchel we found previous and was involved in smuggling a drug into the city.

As we moved across a rope bridge in Malar’s throat, children attempted to relieve us of our purses, but were spotted before they could succeed at such efforts. They dispersed quickly.

Arriving across the bridge, we found “The Satchel Shop” filled with leather bags. The leather the merchant wore was the same as the bags he sold. He claimed he makes a good living selling bags. After determining that the different medallions signified which type of secret compartment was within. Ajax purchased a satchel after Orbus startled a Froglike attendant who poured us all fresh water. The others proceeded to insult the merchant, but the Froglike attendant offered to take us to where the drug is made, offering to guide us through the jungle.

Wadumu our new guide, gifted us with a set of magical googles after smearing his secretions all over Ajax’s face.

The rain on our journey was miserable and relentless, but our guide was invaluable. He guided us around hordes of the undead and brought us to several campsites that were already set up, so each night was uneventful and relatively restful.

Our greatest difficulty was a mud slide that hit us on the third day of travel, sending several of us down a hill, though some managed to grab a hold to some roots. The mud made the rest of the route more difficult to navigate, but we managed without too much difficulty or time wasted.

We eventually came upon another campsite, where we took our last rest before arriving at the village. Wadumu warned us the creatures of the village would not like us, so he would go in ahead of us.

An arrow stopped our guide in his tracks and he negotiated our entrance in a strange language after the guards showed themselves. A Chultan guide tried to show us the village, while Wadumu translated. As we passed human slaves, we learned that Wadumu had told them we would help free them from the Yuan-ti’s yoke, which we cautiously agreed to, though it didn’t feel like there was much choice.

Entering the chamber of the Yuan-ti, we found two Chultan’s with their blood drained from them onto an altar with a dismembered Grung. Some sort of alchemical reaction was being produced here to create the drug we were looking for.

Fighting the Yuan-ti and her warriors, we noticed the warriors were affected by some sort of mind control possibly caused by the drug smeared inside their mouth. Killing the Yuan-ti, we subdued the others while Wadumu talked the Grungs there into leaving. We made a hasty departure from the village after successfully discovering the source of the drugs and with another task from our guide.

A Day at the Races

DDAL07-01 Part 3

XP- 110
GP- 33
DT- 5
R- 1H
Players- Orbus, Ajax, Falkare, Connie, Petrah

Story Awards -

The Trusting Triceratops. Through your actions, you’ve garnered the respect of the Ytepka Society. Though their numbers are few, you are now aware of how their members secretly identify themselves to each other. During any of the rare social interactions you may have a member of the Ytepka, their starting attitude will automatically be friendly.


XP- 660
GP- 143
DT- 5
R- 1, 2H
Players- Orbus, Ajax, Falkare, Connie, Petrah

Magic Items- Quarterstaff

Story Awards -
First to Race. For the next year, you can find lodging for free in one of the Tiryki Anchorage’s fine, flea-bitten establishments—maintaining a Poor lifestyle for up to 30 days.

Winner, Winner, Raptor Dinner. There can be no dispute, even with your attention divided, you were able to lead your team to undisputed victory. Such a fine victory means only one thing; to be treated to the finest modest accommodations to be found in the city for free—maintaining a Modest lifestyle for up to 30 days!


Ugghhh… why did I come here to Chult again? It’s hot, sweaty, and smells of dung. The sun is so bright here that my neck hurts from always looking down. Anyway, I turn my attention to the drunk, smelly man approaching. Soggy Ren is the head Harper, not Narissa. All faction members are here at the Market Ward tavern in Port Nyanzaru.

There are dinosaurs tied up in front of the bar, which is unusual for us. Ren pours us some wine and goes into what he needs us for.

The secret Yeptica/Triceratops Society is looking for the amulet. We can meet up with them at the bath house. According to Ren, it’s imperative that we discover the source of the amulet’s magic. They are our best bet.

We approach the bath house and find our contact Diamssar. We continue to a safe house… the Market Textile House. Inside the warehouse, he approaches a cloth covered pedestal. He tries to lead us into a pit trap, but Ajax’s sharp eyes caught the turncoat and battle ensues. An accurate arrow ends his life and he falls into the pit where a giant snake consumes him.

We investigate the double doors to the north and there is an pungent smell of vegetation that seems poisonous. Orbus kicks the door in and we are greeted by a pureblood yuan-ti and 3 broodlings. We dispatch them to more ramblings of a Serpent God. On the way out of the temple, we check a door and find two sick prisoners. They have some type of strange disease, I don’t want to touch them.

Returning to the Harpers, they are surprised that Diamssar betrayed us. When we mention the Snake God talk, they become very concerned and think it might be an issue that the yuan-ti have come to the port town.

We head to the dinosaur races on the suggestion of the Harpers as they begin their investigation into the Yuan-Ti.

Dinosaurs participating in the races have been dying not long afterwards. It’s known as to the cause, but it’s possible they are being poisoned. Perhaps the Yuan-Ti are involved? Talk to Mabula Takula at the races for more information.

We try to gather information about the dinosaurs and surrounding area as we await Mabula’s call. Then, we are ready… sort of… they want US to race. We name ourselves the Gold Sweaty Inseams and it’s a strong start out of the gate for us. We gather the goal of 5 flags and need to collect some bricks from the water. NAGFS is the code we need to use to unlock as we race away on the Triceratops. It’s neck and neck (or horn and horn) as us and two other teams barrel towards the finish line. At the last second we edge out the Blue Caymans and take victory!

During our victory celebration, our podium is capsized by the cheering crowd, wounding Connie and a large undead dinosaur bursts into view. They are two quick and begin attacking some villagers in the corner. The woman dies, but her daughter is saved from the Death Curse by a healing potion. The undead succumb to our might and are defeated.

A search nearby finds a yuan-ti crushed by debris. By her possessions, we figure she’s involved with the issue in the dino pen.

Rumors we’ve heard:
The great god Ubtao once guided the people of Chult, be he tired of their constant warring and abandoned them. Since then, Chultans have turned to the worship of other gods, some of which were tricksters and deceivers.

Deep in the heart of the jungle is a city built by minotaurs. It’s now overrun by snake people, but even worse things dwell below. In visions, I have seen strange devils screaming in the dark.

DDAL07-01 Part 2
A City on the Edge

XP- 195
GP- 40
DT- 5
R- 1EE
Players- Orbus, Ajax, Falkare, Connie, Petrah

Story Awards -

Snakes on a Brain. After being charmed by the grung’s gift, you experience recurring nightmares over the next few weeks. Most of them involve vicious serpents and a soft voice whispering to join them in the arms of oblivion.
(Orbus, Ajax)

Dear Elra,
I’m writing to inquire about the need of a summer wardrobe here in Chult. Nevermind why I find myself in the sweaty inseam of the realms that is a story to share after the reevaluation of my life. However I will inform you why new summer clothes are necessary. Shopping in Chult is abysmal at best here in the armpit of the known worlds. As can be expected.

Shortly into our adjustment time I meet with a member of our faction, Screaming Wind who informed us of some strange going-ons in the insect infested disease ridden broken buttonhole of the Chultan Peninsula. If only these forgotten realms had remained forgotten. We were in the forest when swarmed by these insects, attacked by blights, saved an ungrateful Tabaxi, only to be lured in by seemingly friendly Grung (frog people) who were not as friendly as they seemed. I broke a lace on my favorite boots and they ripped a hole in my red tunic. We found an amulet, tacky little thing, one of a set I believe, we’ve come across one before. However, ever since we found it and struck down the grung two of my companions have not been able to sleep well. I fear it is the heat. We are, after all, in the tight sweaty undergarments of the traveled worlds.

After settling our business with Screaming Wind, including leaving the amulet in the care of the Enclave, we looked for more leads in town. In our search for a fellow named Derio, we were attacked by zombies a common if not recent plague upon Chult. The search did lead us to a set of underground passageways beneath Ziggurat, in which we happened upon Viplo. In the sticky boot of Chult he was the fungal ridden baby toe. I can not yet tell if it was these amulets that drove him mad, or the heat, or if he was the warm rotten fruit that grows naturally in the jungles of the Peninsula, in which these accursed items merely fed upon. We came upon him feeding townsfolk to more zombies, he burnt Petrah’s tunic and his zombie minions splattered my vest with what I assume is brain matter. Luckily most of it came out with a quick scrub and should last until new garments arrive. Rewards have been acceptable but barely enough to make it worth staying in Chult. We shall see where the rest of our adjustment time takes us. Our last lead is a fellow by the name of Soggy Ren. Perhaps he knows of decent shopping in the district, or at leasts means of earning our way out of the miasmic gutter of Chult. Enclosed is a list of my needs, hope all is well,
Yours faithfully,

DDAL07-01 Part 1
A City on the Edge

XP- 200
GP- 33
DT- 5
R- LA-1, Z-1
Players- Orbus, Ajax, Falkare, Connie, Petrah

Story Awards -

(Falkare) Cute and Scaly. You found a velociraptor egg. With proper care, it hatches within the next week, but since it is away from its natural habitat, its growth is stunted.
It may not be attack, defend, or provide aid in combat, being no deadlier than a domesticated dog or cat. However, through patience and practice, it can be taught simple tricks and name recognition if trained and fed for a minimum of 20 downtime days.

The Thrill of Victory. By claiming victory in both the dinosaur race and the gladiator’s arena, you gain a bit of fame from the citizens within the walls of Port Nyanzaru. Once per day, you may gain advantage on a single Charisma (Persuasion) check when dealing with any residents within the Market, Merchant’s, or Harbor Wards.

Recap- Yeenoghu’s stinking crotch. Orbus knew a man once, an initiate of some filthy sect or another, who coined that turn of phrase. That’s what ran through his mind upon arriving at Port Nyanzaru. The air saw so thick with moisture his hair clung to his scalp like a wet towel, the smell of unwashed bodies assailed him, the sights and sounds of animals unheard of was all a little overwhelming. Looking around is almost seemed like the town was on fire and he had visions of dark rites for the Eternal Flame but what he had first seen as smoke became clear to him, swarms of biting insects worse that the filthiest swamps along the Sword Coast. Worst of all, though, was the oppressive heat. Not since he earned his scars did he remember such a feeling. Yeenoghu’s stinking crotch is right; here, we call it Chult.

It was plain the team would require some days to adjust to their new environment. After teleporting the party to this city Syndra their patron stepped away to seek a guide for adventures ahead. The party sought out a representative of the Lord’s Alliance, Klevan, who provided them with a simple mission. Smugglers were upsetting the proper and directed flow of trade into the city and the party set out to find out where they were doing business. They found a tunnel outside of the city, bluffed their way in and navigated a series of traps and puzzles where they came across Sanuya and her band. Battle ensued and the party stopped the smugglers and picked up a piece of some artifact of interest. The party’s Wizard also found a very large egg which he has committed to hatching.

The team went on to aid the Zhentarum agent, who wanted them to participate in some local sport. Poe enrolled them in a Dinosaur race. With skill and finesse the party embarrassed the Green Vipers and claimed a victory. In true Zhentarum fashion they then promised the object of Poe’s desire to the Harpers in exchange for a larger payoff and then entered the arena. They plucked a Kenku and established dominance over his reptile pets, claiming ultimate victory in the local games. They won the respect of Kwayothe and earned a tidy reward for themselves.

Cellar of Death

XP- 319
Players- Ajax, Falkare, Connie, Orbus, Petrah

Recap- A group of varied adventures have gathered for a sad occasion, the death of their dear friend Mary-Lou Kupp, known to these five adventurers, but the adventurers previously unknown to each other. They each give her a eulogy, spoken from the heart. After the service they are approached by two mysterious people, a sun elf named Ramalia, and a cloaked character. The sun elf tells them of a terrible curse, a Death Curse that has struck the land, and which she has said caused Mary-Lou’s death. She asked the aid of adventurers, and five, Orbus, Falkare, Connie, Petrah, and Ajax, join together to defeat a lich known best as “The Duchess of Rot.”
These adventurers are sent by keel boat to the lich’s tower, where they are tasked with finding the lich’s phylactery, while Ramalia and others fight the lich to keep her occupied. As the brave band enters the tower they begin to look for the phylactery as quickly as possible, after dispatching some slight resistance, and being foiled in an attempt to open a door, they begin a winding trail through the tower dungeon, and after trials and tribulations, they acquire the phylactery. They quickly return it to the boat where they are teleported to an area just outside the tower, where Ramalia is badly hurt, and “The Duchess of Rot” is standing. She demands the phylactery, but the adventurers hold firm and refuse. That is until Ajax attempts to attack her, and is instead knocked unconscious by the lich. Falkare, seeing that talking is more reasonable than fighting, talks with the lich, and in exchange for information, returns the phylactery. The lich tells the party of a soul mongerer in Chult, who is responsible for the Death Curse. We return Ramalia to the town, and at the tavern, where the mysterious cloaked figure speaks…

DDHC-TYP Tomb of Horrors Part 2
Tales of the Yawning Portal

XP- 7363
Players- Toke, Allucinaye, Olive, Tyrr
Magic Items- Bag of Holding , Ring, Rod, Staff and 3 wondrous item

DDHC-TYP Tomb of Horrors Part 1
Tales of the Yawning Portal

XP- 1288
GP- 9488
Players- Tyrr, Allucinaye, Olive, Toke

Crypts of the Death Giant

XP- 16875
GP- 3100
DT- 5
R- 1
Players- Gaaki, Midnight Skye, Glint, Bacchanal, Flyn
Magic Items- Belt of Storm Giant Strength (Gaaki)
Story Awards-
Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06- 03 Hecatomb)

DDHC-TYP Hall of the Fire Giant King Part 4
Tales of the Yawning Portal

XP- 8250
GP- 2234
DT- 5
R- 0
Players – Vystair, Blais, Allucinaye, Olive
Magic Items – Shortsword +2 (Blais); Hand Crossbow +1 Staff of Swarming Insects, Tentacle Rod, Whip +2 (Vystair)


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.