Adventurers League

DDAL06-01
A Thousand Tiny Deaths

XP – 600
GP- 86
DT- 5
Player – Dessik, Gideon, Kohl, Erdan, Olive
Magic Item – Cloak of Protection (Olive)

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CCC-BMG-03 CORE1-3
A Hole in the World

XP-1200
GP- 233
DT-10
R- 1
Players- Kro, Valdain, What

Story Awards

Hero of the Battle of Melvaunt. Historians will in time write of this event: the day brave heroes fought a battle on two front, against the mechanical menace that came through the portal while at the same time beating back an orc horde. Thanks to your help Melvaunt survived. While in Melvaunt, you receive free comfortable lifestyle when using downtime days after adventures set in Melvaunt.

Leona’s gratitude. You have saved Leona’s life, and the Red Wizard is in your debt. She will make you one common or uncommon potion for no charge. This may only be used once, but the award may come into play in later adventures.

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DDIA-VOLO
In Volo's Wake

Mission 1 5/19/17
XP- 100
GP- 30
DT- 5
Renown- 1
Players- Kro, What, Balasar

Story Awards
Tinus’s Roots Run Deep – Though Tinus Redbud cannot currently move or be replanted from its location within the Crooked Forest, saving the growing young Treant provides you with an unlikely ally. If you ever find yourself in the Crooked Forest again, look him up.

Mission 2 5/19/17
XP- 300
GP- 25
DT- 5
Renown- 1
Players- Kro, What, Balasar
Magic Items – Shortsword +1 (Kro)

Mission 3 5/22/17
XP- 400
GP- 50
DT- 5
Renown- 1
Players- Kro, What, Balasar, Ghalani

Mission 4 5/22/17
XP- 400
GP- 66
DT- 5
Renown- 1
Players- Kro, Ghalani, Balasar
Magic Items – Circlet of Blasting (Kro)

Story Award
Hubbub the Fey Toad – Master Aumaro has provided you with a jade figurine that can summon Hubbub the Fey Toad. This creature has the stats of a frog from the Monster Manual, except he can speak Common and has an 8 Intelligence. When the figurine is activated by rubbing its belly, Hubbub appears in a cloud of pink, twinkling smoke. He remains for 1 hour, during which time he can be used to deliver messages and perform other trivial tasks. Hubbub is a lover, not a fighter; he refuses to engage in any sort of combat. After three uses, the magic of the figurine dissipates, leaving Hubbub free to catch delicious flies without interruption for the rest of his days.

Mission 5 5/29/17
XP- 550
GP- 100
DT- 5
Renown- 1
Players- Kro, What, Kellog (Died)

Story Award
The Qualith Experience – Though the mind flayer “written” language is practically impossible for anyone to craft other than mind flayers, you gain the ability to better understand the nature of the mind flayer’s seldom-used written language; any Intelligence check made to identify or translate a Qualith expression automatically succeeds.

Mission 6 5/29/17
XP- 550
GP- 133
DT- 5
Renown- 1
Players- Kro, What, Kellog
Magic Item – Ring of Mind Shielding (Kro)

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CCC-BMG-02 CORE1-2
A Cog in the Wheel

XP – 600
GP – 267
DT- 5
R – 0
Players – Kellog, What, Rawwk

Story Awards – Friendship of SL33P13-773P. You have brought back to Melvaunt the malfunctioning modron SL33P13-773P. It is gaining an independent consciousness, and it hopes that you will help it learn to be a great individual.

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DDEX03-15
Szith Morcane Unbound

XP- 6000
GP- 1300
DT- 10
R- 1, OG 2S
Players- Annie, Trevor, Able, Tyrr
Magic Items- Ring of Protection (Annie)

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DDEX03-11
Quest for Sporedome

XP- 3000
GP- 850
DT- 5
R- 1
Players – Gauthuk, Trevor, Azair, Stricks

Story Awards

In League with the Seer. You have made a deal with the Sacred Seer—a myconid in the service of Zuggtmoy-to aid in the battle against the giants of Maerimydra. Hopefully, you will not regret this rather foolish choice.

Mmm… Tastes Like Sanity. You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient’s madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used.

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DDAL05-17
Hartkiller's Horn

XP- 6000
GP- 675
DT- 10
R- 1 (2S H, OG)
Players- Annie, Trevor, Stricks, Tyrr
Magic Items- Dagger of Venom (Tyrr)

Story Awards

Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller’s inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. This downtime activity may only be performed once.

Gratitude of Hartkiller.
In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award.

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DDEX03-08
The Malady of Elventree

XP- 6000
GP- 562.5
DT- 10
R- 1, OG +1
Players- Gauthuk, Annie, Wysper, Burly
Magic Items- Alchemy Jug (Annie)

Story Awards
A Taste of Madness: You drank from the marilith-shaped samovar. Te tea was strong and earthy, and just as it warmed your body, it has also awoken something within the darker recesses of your mind. Your sleeping thoughts are haunted by dark whispers and the caresses of a six-fingered hand…

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DDEX03-07
Herald of the Moon

XP- 6000
GP- 387
DT- 10
R- 1, EE 2S, H 2S
Players – Sylvar, Gauthuk, Anni, Congnard
Magic Items – Oathbow (Sylvar)

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DDAL05-16
Parnast Under Siege

XP- 1700
GP- 230
DT- 10
R- 1, 2 LA
Players – Ghalani, Lantix, Hermia, Valdain, Burly
Magic Items – Headband of Intellect (Valdain)

Story Awards:

Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold on food or lodgeing (lifestyles must still be paid for any downtimes days spent).

Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any charsima (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage.

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