Season 5 Storm Kings Thunder

Season 5 Storm Kings Thunder

1491 DR Year of the Scarlet Witch

Tier 1 Storyline

After the reclamation of Phlan from the dragon the Maimed Virulence the displaced citizen began to resettle after the strange mists cleared the area. Now adventurers far and wide seek out the treasure hordes the Cult of the Dragon began collecting for Tiamat before their downfall. Dozens of heroes now travel the black road in search of Veradda the treasure hunter for their piece of history. Unfortunately, they discover she was murdered but find her notes and set off to discover the riches (DDAL05-01)

The heroes continue and stop at a wayside camp of a caravan along the Black Road in the Anauroch desert. They are hired by Hsing and Azam to carry a statue to Parnast. Along the way, they are set upon by goblins working for Bad Fruul and are caught in a sandstorm by a giant castle passing overhead heading towards the greypeak mountains. They arrive in Parnast carrying the statue and are welcomed by the faithful of the Shrine of Axes. (DDAL05-02)

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. He hires adventurers to find some game out in the Weathercote Wood. In doing so they have attracted unwanted attention and Parnast comes under attack during the feast meant to restore Raggnar’s reputation (DDAL05-03)

Raggnar discovers a band of hobgoblins was dispatched to seek a sunken tower in the marsh of Chelimber. A group of heroes is sent to investigate and find the hobgoblins slain at the edge of the swap. They befriend a mud mephit that aids them in reaching the sunken tower to discover that a Hag and her half ogre sons have taken residence at the tower and seek to plunder its riches at the behest of Bad Fruul. They quickly clean the area and prepare to enter the tower and recover any useful items. (DDAL05-06)

Solving several puzzles the heroes descend down into the sunken tower and navigate around its traps and obstacles. They discover an elemental chapel with its own warding magic preventing delving deeper into the tower and are able to circumvent its magic and continue. Arriving at the bottom they come across a great library with ancient books which seems like a great find, but discover it is guarded by a wight and his retinue. They defeat the undead and recover the books for their factions and Parnast (DDAL05-07)

SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. On the way, they travel through a feywild shortcut before reaching Gralm and he agrees to help out if they deal with some of the fey troubling him. They kill the nuisance fey and win the giants allegiance for now, but at what cost. (DDAL05-10)

Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. There have been strange occurrence’s as of late and everyone is pointing fingers. A group of heroes investigates while the town prepares for the giants. They discover that one of Bad Fruuls minions has infiltrated the city to cause them to tear themselves apart making the assault on the city easier. The heroes manage to stop him and restore order to the city (DDAL05-12)

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. They set off to gain support of various allies they have met before, the fey that inhabit the forest and Gralm an ettin opposed against Fruul. United against the hill giant they prepared defenses and traps preparing for the assault. They assault came in waves each deadlier than the first and eventually Fruul himself enraged the battle wasn’t going his way charged on his mammoth war mount. The heroes and their allies successfully defended the town and killed Fruul, removing the headband that was inhabited by a drow spirit which gave him his power. (DDAL05-16)

Tier 2 Storyline

SEER has directed a group of adventurers in Stagwick to rescue an expedition of dwarf warriors from Citadel Abdar being besieged by Ice Spire Ogres and to save their precious cargo, a tablet bearing secrets of ancient rune magic. They trek across the Ice Spires and arrive at a holy site the Frostbite Platoon has holed up in. Sneaking by the ogres they discover from the dwarves that the ogres have allied with Hill Giants that are coming to their aid. They party extracts the remaining platoon with the ancient tablet and returns to Stagwick before the giants arrive. (DDAL05-04)

Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful and hires some heroes to investigate. They discover the giant Scövja sons been taken by the blood riders and set out to rescue him. They negotiate with the blood riders and free the giant but are beset upon by blood rider zealots unwilling to deal with giants on the way back to Stagwick. (DDAL05-05)

The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into the Seven Stones a stone giant enclave, suspected by SEER to be the birthplace of that arcane tradition. Venturing into Hotun-Shul the traverse its halls in search of secrets of rune magic accidentally activating a long dormant rune-engraved guardian. They are able to recover the rune and return to Stagwick (DDAL05-11)

The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that and sends a group of heroes to do some reconnaissance. The group makes their way through Hartsvales and comes across the Ise Festing Guard Tower. Clearing it its Ice Spire Ogre occupants they have a perfect spot to survey what Jarl is up to. (DDAL05-13)

King Hartwick is concerned about reports from the frontier scouts of strange occurences on the middle peak, he tasks the adventurers with investigating the reports. Claiming to possess Hartkiller’s Horn, Ryndölg makes his move to take control of the Hartsvale and issues a challenge to the true leader of the vale, a one on one for the fate of Hartwick. The non-giant residents have been pressed to declare their allegiance or be destroyed. The group departs to investigate the middle peak wading through some giant scouts that intercept them. While exploring the peaks they discover that Hartkiller is alive and slowly regenerating, raised from the grave to restore Ostoria and a new order in the vale. The characters bring back Hartkiller to Hartwick and he engages Jarl in combat, while the party takes care of some of the minions not honoring the duel. Once cleared of any interference, the empowered Hartkiller defeats Jarl and reclaims his horn driving away a confused giant raiding party. The vale is safe once again under its original leader Hartkiller. (DDAL05-17)

Tier 3 Storyline

Delegate adventurers are summoned to Beregost at the behest of SEER. It has come to her attention that Baron Rajiram, a cloud giant of ill repute, has set his eyes on the lost treasure of Durlag’s Tower, the former home of Durlag Trollkiller. They are teleported to its location to investigate the tower and find a way in. They however are beaten there by two of the Barons forward scouts a pair of deadly assassins they heroes are able to defeat. Piecing the clues in the area together they are able to breach the mechanical walls of the tower as they spot in the horizon the Barons airships approaching. (DDAL05-08)

After a brief respite, SEER sends the heroes back to Durlag’s Tower to recover the fabled artifact, maintaining any progress already made. They descend down level by level through the ancient complex riddled with traps at every turn. Eventually they arrive at the lowest level and discover the tomb of the ancient dwarf. Inside a giant copper tablet of great age that the Baron could surely use against the people of Faerûn. As they made preps to remove the tablet the Barons agents showed up and challenged the group for control of the tablet. They defeated them and teleported back to SEER with the tablet in hand, dealing a great blow to the Barons plans. (DDAL05-09)

SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic, they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! A group of heroes immediately departs for the ruins of Ulcaster to recover SEER. Upon arrival giants, have breached the perimeter and stand guard over Ulcasters tomb. They breach the surface and fight through undead recovering Ulcaster and freeing SEER from the clutches of a vampire. When they reach the surface, they see an approaching pirate airship undoubtedly coming to plunder the grounds. The party returns to Beregost. (DDAL05-14)

Arriving back in Beregost with SEER and Ulcaster, they rested the night. The next morning, they were charged with recovering anything the Baron could use to his advantage from Ulcasters library which was hidden in a pocket dimension. They sent a group of heroes with a mage he taught the ritual to gain access to the library. They worked their way through the complex defeating Baron Rajiram’s forces and recovered the artifacts and returned to SEER, dealing a definitive blow to the cloud giant. (DDAL05-15)

Season 5 Storm Kings Thunder

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