Xanstin's Adventurers League

DDAL07-11
A Lesson in Love

ACP- 4
TCP- 8
Players: Rey, Lysss, Azair, Louphin

Magic Item Unlocked:
Love’s Bite (Nine Lives Stealer) Table H 20 Points Very Rare

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DDAL07-10
Fire, Ash, and Ruin

ACP- 4
TCP- 8
Players: Gideon, Tyrr, Lysss, Rey

Magic Items Unlocked:
Krahharuan Fork (+3 Pike) Table H 20 Points Very Rare – Forged of black, pitted iron, the haft of this doubletined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.

Consumables:
Potion of Fire Resistance (Gideon)

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DDAL07-09
Unusual Opposition

ACP- 4
TCP- 8
Players: Gideon, Lysss, Rey

Magic Item Unlocked:
Bitter Wrath (Frostbrand Rapier) Table H 20 Points Very Rare

Consumables:
Potion of Greater Healing: Lysss, Rey
Potion of Speed: Gideon

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DDAL00-02B
Lost Tales of Myth Drannor

ACP- 2
TCP- 2
Players: Bog, Ali, Darkhym, Camacho

Magic Item Unlocked:
Stone of Good Luck (Luckstone) Table F (16 Points) Uncommon

Consumables:
POH (Ali), Spellbook (Burn), POH (Pending)

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DDAL00-01
Windows to the Past

XP- 18000
GP- 1500
DT- 10
R- 1
Magic Items- Adamantine Full Plate (Rey), Rod of Security (Gideon)
Players- Rey, Trevor, Gideon, Tyrr

Story Awards- Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Power to the People – Those that accept may enjoy the benefits of a Wealthy lifestyle for 2 gp per day while in Mulmaster, and once per rest receives advantage on a Charisma-based interaction with another character or NPC in Mulmaster. This does not confer any specific title or other privileges.

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DDAL-XGE
Underworld Speculation

XP- 1200
GP- 125
DT-5
R-1
Magic Items- Ersatz Eye (Valdain)
Players- Valdain, Gorosk (Dead), Arnaud, Caravaggio

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DDAL-CGB
Cloud Giants Bargain

XP- 7500
GP- 575
DT- 10
R- 1
Players- Curg, Clarence, Dirk, Issahu
Magic Items- Greataxe of Wounding (Curg), Sentinel Shield (Issahu), Ring of Resistance (Cold) (Clarence)

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DDAL00-02A
Lost Tales of Myth Drannor

XP-600
GP- 62.5
DT-5
R-1
Players – Gorosk, Bastion, Arnaud, Caravaggio
Magic Item – Dryad’s Cloak of Protection (Caravaggio)

Story Award: Favor of Cormanthor Sprites. By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor.

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DDHC-TOA-6
Heart of the Wild

XP- 3960
GP- 118
DT-5
R-1
Players- Falkare, Connie, Orbus, Petrah, Grunjax

Recap- From the diary of a smitten grujax lover.

After a brief rest Artus lays out a plan that would be mutually beneficial to both groups. It seems part of what is causing the rot in the jungle is that the jungles spirit the Heart of the Wild has been corrupted. While the artifact is deemed to be legend and folklore, his visit with the oracle has foretold that the heart is in fact real and needed to bring his wife back from the lost city of Mezro. Artus explains that he believes the city the party visited was in fact a duplicate corrupted city and that the real city is in another dimension taken there during the spell plague.

His first lead is a reclusive sage whose tribe has been around for many generations. The party departs immediately with the fabled harper, his ring of winter making the journey a breeze. They arrive at the river bend and artus goes to to one possible location of the sage while the party goes to Tamalka village. When they arrive it seems that it has been raided by a warring tribe and they have captured the sage to get information out of him. It seems that the oracle was correct in that the secret of the heart was out and others were trying to acquire its power. The sage points them to the fabled mage hunters, the tribe entrusted to protect the heart from evil at an ancient temple giving them a tribal stone which will lead the way.

They meet up with Artus and he sends them to the ruins while he goes to find the remnants of the Mage Hunter Obanashi clan. They arrive at the temple and make their way slowly through finding that the red wizards have apparently also taken an interest in the power of the heart. Finding the shrine within the complex they see a spirit naga has taken up residence. They defeat the cursed creature which was preventing the stone from opening the portal to the true shrine. Once open they find a pocket dimension that housed the heart, but it seems to have been taken and lies empty.

Once they leave the ruins with their new knowledge they find Artus in an argument with the Obanashi tribal leader about what to do should they find the heart. Artus insists that it could bring the lost city back, while the tribe says it shall never be used for selfish reasons again. The group talks them down and they focus on the next part of the journey. The tribe is aware of the location where they suspect the heart was taken then corrupted, The Forsaken Tree. They all make haste as they travel to the tree and try to finish what many mage hunters died trying to do. Return the heart of the wild back to its shrine.

Their journey however is cut short with the tree in sight in the land of fire and ash as a giant red dragon swoops down from the skies.

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DDHC-TOA-9
Ruins of Matolo

XP- 1271
GP- 5
DT- 5
R- 0
Players- Connie, Grunjax, Orbus, Falkare, Petrah

Magic Items – Alchemy Jug (Falkare)

Recap-

Dear Diary,

Grunjax finally starting to understand this crazy group he is traveling with, they are strange for sure. Before we head out for next adventure on our way to stop death curse, we buy supplies, stupid drow still reluctant to buy healing or arrows.

We meet Mister Alister and he ask us to go to Camp Vengeance to aid them and get news to stop blight affecting land. He asks we visit Camp Righteous on way to gather supplies. We go down river and see destruction of Death Curse and odd effect on vegetation. We get to Camp Vengeance and strange elf wizard searches the camp with magic demon snake. we find nothing so we go and look around. Big temple their to crocodile carrying god. After loading supplies onto boat, big burn face man says we should go into tunnel and Grunjax no like this idea but goes. Burn face man keeps getting into traps. On one trap he suggest Grunjax look like crocodile and should be carried, no one carries a Grung! But after Burn faced man gets more burned, he grabs poor Grunjax and carries him over, and he is safe. All of this and we get an Alchemy Jug that elf wizard claims, as if he no have enough magic already. Finally party decide to leave and we drop supplies at Camp Vengeance, where we fight off big un-dead dinosaur. They flaming fist and show badly drawn picture of Grung and Grunjax friend the dark elf, and claim we wanted men. Burn face man smooth things over and we move on and ask about Mabala. Flaming fist man know little and less and so we strike off on our own

From top of Mababla Grunjax see all of home Chult. He sees a ziggurat, a floaty islandy thingy, and a ship wreck, and party decide to go to ziggurat. We get there no trouble and when we start to climb we notice little forest spirits who show how to get up by copying them. We make it to top and see a transportation portal and enter and meet a snake man who tells us that place called Omu is where we need to go. We give us charms to help us on way, and we leave. We meet Harper Artus Cimber who wants help, we decide to sleep before helping him. Now sleep takes me, diary. I will talk with you more later, but now must rest.

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