Xanstin's Adventurers League

DDA07-07
Rotting Roots

XP- 3300
GP- 649
DT- 5
R- 1 (Secret Mission – Harpers, Emerald Enclave)
Players- Falkare, Connie, Ajax, Orbus, Petrah

Magic Items – Rope of Entanglement (Orbus)

Recap-
After learning of a second cyst, we returned to the Port, we were then approached by an eccentric Orc name Hawkdriver. He wanted us to track the undead horde that was attacking the city back to this cyst we had discovered. He also had letters from the factions with additional tasks. The others used barrels to ‘sneak’ through the horde while I used some magic to fly myself free of the city. We then tracked the horde back into the jungle where Connie spotted a cloth wrapped monkey. She tried to placate it with a shiny object but it only angered the undead creature which them summoned hordes of it’s fellows to assault us. Grunjax and myself were afflicted with a curse from the monkey claws. Our flesh felt spongy and weak and was showing the first signs of rot. Healing was useless and so we pressed on after dispatching the undead mummy monkeys.

As we came to a ravine, we found a vine bridge that would get us across. As we contemplated crossing the precarious bridge, a massive horde of skeletons burst forth from the jungle at us. We had no choice but to cross quickly. Once again, my magic ferried me across easily enough, but my compatriots were not so fortunate, or cautious. They rushed forward hastily and clumping up together, focusing all the weight and causing the bridge to collapse almost immediately. As the vines fell my companions were smashed about, Grunjax and Petrah loosing their grip and falling to a small ledge below. Grunjax’s wounds were bad and with the curse, our healing was useless, so we carried him with us, stable but unable to be woken.

As we followed the tracks deeper and deeper, we we surprised by a swarm of Bone Naga, giant skeletal snake creatures. Our only escape was a mountain, and so the others began to climb, while I once more made use of my magic to hastily ascend. If not for the Aarakocra hunters, the others would have surely perished. The bird creatures held off the Naga as they helped the others ascend. They brought us to safety and I knew these would make good allies for the factions. As we rested they told us of their society and how they used to worship a large tyrannosaur that protected them from the undead, but the curse had turned it against them. The one we spoke with, named Iki, agreed that In exchange for finding her husband’s remains, she would speak with the factions. So we went after the creature that had taken her husband, the dinosaur they had once worshiped.

We found our way to the lair of the creature, a vine covered cave. We descended into a cavern filled with putrid acid. A skeletal hand held a rope in the midst of the pool. As we moved to examine it, zombies burst forth from the acid, lashing out at us. A small island held a huddled mass of someone that was clearly living. As we battled the zombies, Orbus rushed to aid the creature, finding Iki’s husband alive but injured. Blasting the zombies with lightning, the cavern rumbled as my magic hit the wall. We finished off the zombies and as we retrieved the rope, the vines around us, vanished, exposing the cavern for what it really was, the stomach of the massive creature. We made a hasty escape, my magic of flight once more proving invaluable. The others managed to escape as well but as they did, we turned to face the creature, now free from the magic of the rope. The large tyrannosaur vomited zombies at us as we fought, it’s presence an unnerving thing, the massive undead beast. We managed to take the creature down, only for it’s stomach to expel numerous zombies. The others struggled as I stayed above, blasting from safety. Dispatching the undead we found the cyst and returned Iki’s husband to safety.

View
DDAL07-06
Fester and Burn

XP- 3300
GP- 319
DT- 5
R- 2 H,LA,EE,Z

Players- Grunjax, Falkare, Orbus, Connie, Petrah

Magic Items – Mace of Smiting (Connie)

Story Awards – Necromance-Me – You drank necrotic ichor after losing a chess match with the flameskull Crackle in DDAL 07-06 Fester and Burn. The necrotic ichor that coated the ball came from the Cyst and your body has built up a resistance to its effects. You have advantage on saving throws against harmful effects of the mote of the Cyst or the Cyst itself. You lose this story award after completing DDAL 07-08 Putting the Dead to Rest.

Recap by Petrah -
The quest begins when we enter the city of Port Nyanzaru and see Pockmark Poe. As we move through the crowd towards him, we see a prisoner fighting a dinosaur in a pit. Probably some form of entertainment in Chult. Search party was sent to a sinkhole nearby to search for the missing Miboro, but haven’t been seen since. The prisoner from the pit is hauled out and told to explain a letter that was given to Pockmark Poe. He said that a lady with white skin and a posse of undead zombies paid him 50gp to deliver it to Pockmark. Despite the “To the pit!” chants from the crowd, the weak Pockmark Poe decided to spare the dwarf’s life for the information about the secret passage that the lady came out of in the refuse pit.

When we approach the pit, we are met by a hoard of undead. Their leader is an odd looking zombie carrying a potent looking mace with an adamantine head. Some worms fly out of its mouth and begin burrowing into Orbus’ skin. Orbus, with eyes wide, scrapes the grubs from his arm. A couple of well placed arrows take out the worm man. Connie grabs the Mace of Smiting and tosses it in her pack for future use.

We decide to move through the secret door and begin exploring the complex. Petrah and Falkare get blasted by necrotic energies emitted from a trap. Not much longer, we enter a room with a chessboard on an alter. A Flameskull named Krackle challenges us to the best of three games. Grunjax steps up and accepts the challenge. The intelligent Flame Skull claims victory, however, and makes Grunjax drink a black potion prior to taking us to the prisoners.

When we enter the prison, we find that a living, beating, heart is in the middle of the room with tendrils wrapped around the 6 prisoners. The tendrils squeeze and two of the prisoners expire before our eyes, rising as Ghasts that lurch forward to attack. I hear some shuffling of feet but don’t see the corresponding body… must be a wizard up to some antics, so I place an arrow in the space where the body should be and hear a moan of pain come from nowhere. In retaliation, a Fireball explodes next to me, taking my life in an instant. Orbus and Connie continue to battle on the front line, decimating the undead ranks in front of them. Falkare arcs a bolt of lightning across the enemies, shocking them as the electricity rips the flesh from their skin. Grunjax catches a Ghast unaware and slips his magical dagger into the evil corpse, bringing it closer to a true death. Orbus manifests a magical enchantment that lulls Jaru Tasca to sleep. As she began snoring, we were able to break the tendrils holding the remaining prisoners, freeing them. Beams of necrotic energy began oozing over us, squirting from a Cyst growing out of the floor. Connie slashed into the puss filled sack and it exploded with a spray of fetid puss.

The End.

View
DDAL07-02 Part 3
Over the Edge

XP-2200
GP-1364
DT-10
R-1H
Players-Connie, Grunjax, Orbus, Falkare, Petrah

Story Awards- Chosen of Ubtao. A remnant of the power of the lost god Ubtao selected you to do its will. You have been changed by this. Worshippers of Ubtao recognize you as special, and they treat you with deference and awe. If you ever do evil deeds to these worshippers, you lose this story award.

Recap-

Dear Cobbler,
I’m writing to inquire about a new pair of shoes. You have my form on file I was wondering if you could send them too me when ready here in in the sweaty hell’s delta of our realms. Yes, you guessed it, Chult. I first noticed something amiss on a mission for some Harper’s assuming all of their members were dead we were sent as morticians to collect their ashes.
We succeeded in the ritual burns and collection in one. I thought I had a piece of unburnt bone in my boot but no, it seems my soles are simply wearing thin, just like my patience with this waterlogged fungus ridded sock of a city.
After that we had to find the rest of the Harper troops, which was where things got tricky. Orbus, size 11, used his cunning to solve the riddle of the runes where we entered the Wizard’s tower. There were signs of recent activity but no people in sight, just an active teleportation circle. The group especially Grunjax, size 12, felt weary entering the circle without an understanding of where it led. A perfectly reasonable precaution. Taking the next flight of stairs we realized the teleportation circle was something akin to a lazy man’s staircase. We were attacked by a ruffian who perished in the fight, which made it easier to collect his ashes. Yes, it was one of the missing Harpers, obviously under some sort of sorcery, but in the heat of battle one often does not notice these things until it is too late.

Seeing more circles in the chamber we thought it best to come up with a distaction to send through the portal while we ran up the stairs. We sent Falkare’s, size 12, familiar up, the poor creature was killed instantly, so we then sent up a rat, a brown bear, and a goat. Magic has a cruel way of making jokes of us all. by the time we got to the door up the stairs, all but the brown bear were slain. By the time we got the door, seemingly unlocked, the bear had breathed its last. The door was unopenable and so we flew back down the stairs and entered the portal. All in all, not our best plan. We split the party, like a poorly made shoes splits from it’s heel, my wearing shoes did me no good in this battle. We planned poorly, despite Petrah’s, size 12, excellent disguse, we made mistakes, and Petrah and I fell many times. Though we fought and slayed the Spirit Naga many of our resources were drained. The Harpers whom she had enslaved all fell but one. Once again it made it easier to collect their ashes. We must stay positive in this pustule soaked wasteland.

This place leaves me tired, blisters settle on my spirit, but we must stay positive if we wish to accomplish our mission, and if nothing else we are learning much and honing our skills. After a rest we made our way to the Shrine of Obtao, we were attacked by Pterrafolk and Ankylosaurus, we took them down with some effort but were finally able to enter the shrine where we came upon it’s Weretiger guardians. Orbus pleaded himself to Obtao to help rid the land of the great evil that lurks below. the weretigers unable to lend their aid do to the defiled nature of the undercroft of the shrine we were left to defeat the enemy on our own. Hobgoblins and the human priest were difficult but certainly not the worst we have seen here in the athlete’s foot of the realms nor I am sure is it the least of our troubles to come.
Now we go with the blessing of Obtao may it aid us on our quest and we come through victorious.

My order is enclosed.

My friend may you have the blessings of Mielikki and Obtao,
Connie

View
DDAL07-02 Part 2
Over the Edge

XP- 1100
GP- 660
DT-5
R- 1Z
Players- Ajax, Orbus, Connie, Falkare, Petrah

Dear Diary,

Home of Chult is always full of surprises, especially with this death curse thing going around, but Grunjax is getting well acquainted with this new party and am making money. This good.
Most recently, a man called Dark Cloak of the Zhentarim asked Grunjax and Petra to relay a message to some farmers on the edge of town. He want us to telll them their son died at sea. We confused why this is important to the Zhentarim, but we go. When we arrive, things very strange. Grunjax notice this place not like Chult, the others said it was almost normal to them. We all very suspicious. Two farmer people come out of hut to greet us, and we ask them of Henry (he missing boy). They seem to know little about him, so we suspicious. Farmers invite us in and we talk, and soon realize they demons. Grunjax no like demons and we fight and kill them, only to find them possessing two more guards outside. We knock them out and free the real farmer and his wife. They know nothing of any Henry. We super confused and angry at waste of time. We go back and tell Dark Cloak but he shrugs it off. He not make us very happy. Strange things indeed. Just another day in Chult though.

View
DDAL07-02
Over the Edge

XP- 2200
GP- 1540
DT- 10
R- 1LA, 1EE
Players- Connie, Grunjax, Orbus, Falkare, Petrah

Story Awards
Honorary Clan Member. For your assistance in saving the lives of the peaceful yuan-ti clan known as the Misty Cliff clan, they have made you an honorary member of their clan. If you are in need and a member of the clan is nearby, they provide whatever help they can. The same is expected of you if the clan requires assistance.

Recap-
Teleportation. Endless days spent unable to find our own collective arse in the jungle and then we just teleport back to that feculent sore of Port Nyanzaru. Figures. It seems the town’s in some crisis. The undead are getting a little close for comfort and the poor bastards sent to scout the area have all gone missing. What kind of absolute idiots would take on the task to head out into the wild jungle such as they did? With that in mind, Orbus led the group back into the jungle to fulfil that mission.

We encountered a group of skeletal bull-men and made our way to some kind of grisly sacrificial puzzle box. With offerings of water, hair, blood and flesh – Graz’zt! with crap like this it’s a wonder I didn’t get out of the occulting business far sooner – we unlocked the room and fought off a collection of wights, finding the bodies of the previous troupe as we did so.

Moving along to the second potential outpost site we disarmed a series of traps mostly by triggering every one of them. We encountered a group of Yuan-ti renegades hiding out from their malignant brethren. To preserve them from further pursuit they faked their deaths at our hands and we faced off against their pursuers. Snakes for arms… there was a brief time when some members of the occult community tried animals for appendages, but they were found to be completely impractical. Snakes have been out of style since the DR1470s. How passe. Connie would understand. Regardless, we dispatched our foes and became honorary members of what this rag-tag group of refugees likes to describe themselves as a clan. Just another stinking day in Chult.

View
DDHC-TOA-7 Part 2
Ruins of Mezro

XP- 872
GP- 878
DT- 5
R- 0
Magic Item- Cloak of Elvenkind (Grunjax), Bag of Tricks (Connie), Medallion of Thoughts (Falkare)
Players- Connie, Grunjax, Orbus, Falkare, Petrah

Recap

Venturing into the mausoleum like structure, we came into a ruined library. Centuries of knowledge lost to the swamp. It was a sad sight to behold. Though it was nothing compared to the rest, as we came upon a corpse of a man who died of fright before coming upon the Cleric of the group that had ventured here before. He was completely mad and had chewed his own flesh off, healing himself as he did so to keep himself alive.

As we moved further in, whispers haunted our footsteps, a shadow stalking us as we moved deeper and deeper into the flooded library, our Ranger following the tracks of the previous group. We found our way to the most horrific scene yet, the group had torn each other apart. As the others searched the bodies, I searched for knowledge. Pouring over the research, we made quick progress, learning of something called the Soulmonger and determining the fate of the group, madness having taken over them. As I reached for a tome bound in flesh, the ghostly shadow revealed itself and warned us of it’s terrible secrets.

The creature attacked us, it’s ghostly wail, driving us all to the brink of madness. Knowledge poured from the creature in waves. As we slayed the undead a final message was released.

“When the Soulmonger grinds,
and exiled Nsi wraps himself in serpents,
Death’s curse will grip the world,
From beneath the forbidden city.”

We left the library and rested at the exit. Upon leaving we were confronted by Brokenbarrel and a number of Guards. They tried to relieve us of our goods but we put the guards to sleep with magic and ended Brokenbarrel’s reign over the city of Mezro. With their leader dead, the Guards were compliant. Finding a letter on the corpse of the goliath, we discovered we were urgently needed back at the Port. Fortunately an incantation was scribed upon, so we teleported back to the city.

View
DDHC-TOA-7
Ruins of Mezro

XP- 704
GP- 0
DT-5
R-1
Players- Falkare, Grunjax, Petrah, Orbus, Connie

Recap-
We start at the common room of the tavern. It’s 1am. The guards are drunk, thanks to Grunjax’s deep pockets. Orbus approaches them and casts a Sleep spell, sending them into slumberland.

We want to take a boat to the central island of the aquatic city, but are having a hard time sneaking past the guards at the dock. Unfortunately, we have to do it in the dark… pitch black.

Somthing slams the side of our canoe, knocking Connie overboard into the murky water. Blinded by the darkness, Orbus also loses his footing and goes overboard. Petrah finally gets some lights dancing around and the group dispatches the crocs, thanks to Falkare’s searing magic blasts.

The central vine covered tower appears to be a temple of Uptao. The front facade of the building seems to be following us around the central hub. Very odd, perhaps the darkness is playing tricks on our eyes. We float past, onwards to the library.

When we get there, Orbus is brave enough to push through the overgrown library door. As we move into the musty darkness, the Dancing Lights see a handful of slithering ghouls moving to eat us, a rare opportunity for a meal.

A dinosaur moves in to surround us from outside the door, trying to trap Falkare and Petrah in order to earn a quick snack. Through teamwork and tactics, the group manages to get in side and blast away the enemies, silencing the temple and allowing the group to rest.

View
DDHC-TOA-1 Part 2
Tomb of Annihilation

XP-1584
GP-0
DT-5
R-0
Magic Items-0
Players – Ajax, Connie, Falkare, Petrah, Orbus

Recap-

Dearest Martha,
It has been too long cousin. Hope the husband and children are well. I pray everyday to Mielikki for your safety, as I know you do for me. Updates are forthwith. Though it is hard to write in the moistened folds of the forests of Chult I will tell you what I can. After many mishaps we were able to acquire a writ giving us permissions to search the diaphoretic realms of Chult unhindered by the Flaming Fist. We were to look for Frost giants who had been spotted in the area. We have had no sightings of them thus far but our journey is a long one and we are merely at the boarder of the torments awaiting us in this steaming abyss.

To aid us on our journey to Mezco hoping to find leads we asked a local druid named Qwasha to be our guide along with his Vegepygmy (mobile trees Martha! With legs and all!) He was not the best help in our travels however, he constantly asked us why we could not find the correct path to our destination, and got far to excited at the sighting of undead, which we helped him slay in exchange for waving his fee. It took about three ten days to get to our destination which was originally supposed to be a fortnight long expedition. Orbus and I were able to find sustenance for the party, and a group of albino dwarves that were peaceful enough in exchange for water and goodberries. They gave us nothing but the opportunity to pass without bloodshed, which we took happily having enough food and water at the time to spare.

A few days later we were swarmed by ghouls, Qwasha rushed into the fray leaving eight for us to handle on our own, a few in our party were not fully prepared but we were able to defeat them and revive our party before the death curse took anymore of us. Grunjax has been an interesting addition to our group. Have I mentioned him? The pyromaniac frog person. Odd creature but relatively useful. He was willing to call off a Tyrannosaurus Rex that had been stalking us through or trek in the steaming wart of the Chultian forest. His plan was not completely successful and though I did not mind waiting a few extra hours in a tree, it took it’s tool on the party as a collective. Primates stalked us for a while took but we were getting used to the local wildlife and were able to distract them by throwing a few shiny trinkets their way.

There was a fine, if not overgrown statue of Ubtao out in the steaming mist of the jungle. We found an old pipe offering engraved with old Chltan runes. Qwasha, could not translate, long have a wondered why indeed he has come with us on this journey to Mezco. Which we found after about eight more days in the jungle. I honestly have lost count.

Upon arrival we were not greeted with the same respect we thought our Charter would inspire. The leader, Broken Barrel, was obviously not right in the head. She refused to give us entry to the Library which we had spent our near three ten days trying to locate and had guards escort us from her over furnished hoard of a dwelling. Valdro, a guard knowing of the strange behavior tells us of how Broken Barrel was cursed with Guilded fever about two ten days ago. During dinner he reveals his own affliction with the death curse and his willingness to aid us on our quest. I sign off now cousin, hoping our journey into the library with Val’s aid is blessed by Mielikki.
May your trees grow tall and strong,
Connie

View
DDHC-TOA-11
Hunter

XP- 1237
GP- 44
DT- 5
R- 1
Players – Grunjax, Orbus, Falkare, Connie, Petrah

Asmodeus’ smoking cloaca. The stink of unwashed bodies was left behind in the port but if possible, the jungle is even hotter than the city. After sitting around that latrine of Nyanzaru for days just to find a guide, the party lost theirs almost immediately. And now, thanks to slimy Grunjax and his buddy Petrah they were wandering unaided in the heat again, looking for some kind of dignitary.

On the trail of the missing ambassador the party found themselves in a vale where the fracking plants were killing men. The one sign of civilization in this steaming crevasse was up in smoke and the perpetrators, a band of the Flaming Fist, were already approaching. Joining up with the idiots who burnt the only dry place in this abyss the party found the ambassador bound in a local hut. Relieved to be done with this mission they were assailed by a horrid buzzing noise.

It was quite evident that the safest course of action would be to return to the burning village and encamp, but the soldiers demanded that they wander around the jungle instead. Rhana, a native of this place and the only one outside of the party with more than excreta between the ears quickly ran off and went her own way, leaving the party with these soldiers. It occurred to Orbus then that you don’t see many women among the Fists. Flaming indeed.

The party encountered some bees, a river crossing and some geysers, the Fists naturally suffering contemptible deaths along the way. It seemed that the party was being hunted by some predator, a spirit of the very nature of this land. They made their last stand just outside of the hot springs. Hacking, burning and doing not a little bleeding they were able to drive off this creature. Just another stinking day in Chult.

View
DDHC-TOA-1 Part 1
Tomb of Annihilation

XP- 247
GP -26.4 GP
DT-5

Dear Diary,

Grunjax found party of strange foreigners today. They seem to be looking for end to strange death curse been around Chult for a while now, they say it cause by Soulmonger. Grunjax very poor, so he join and hope for treasure. Party talk to Syndra, she say we go to Ft. Beluarian, run by Flaming Fists, they know this jungle best, and have leads. Petra and Grunjax find Zhentarim guides who ask for help but very affordable. Grunjax and party travel few days and get to fort.

At fort, guides tell Grunjax and Petrah to create distraction, while they go steal papers from chief of fort. So we try set fire. Long story short, Grung no make fire well, and Drow no hide in sun light, so we get caught by guards. We smooth talkers, but they no buy story, so Grungjax do what he do best and run. Grunjax light fire and jump down well, Stupid Drow get caught, and rest of party enjoy joust and then try to put out fire. Petrah get beat up bad by guards who no happy, but distraction work! Orbus (he real smooth talker) gets us free in exchange for party to seek out important ambassador. Party travel towards coast and pick up trail. Party find bodies, but press on. Party now at fork, rain falls, and Grunjax hiding from four figures approaching, but stupid armored one make so much noise, he never hide.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.