Xanstin's Adventurers League

DDHC-TOA-1 Part 8
Tomb of Annihilation

AP-3
TP-3
Players: Falkare, Connie, Orbus, Grunjax, Petrah

Magic Items Unlocked: None

Recap

Great… enslaved by the Yuan-ti. As if I haven’t seen enough snakes in the swamps by the Waydown. Alas… that was long ago. Maybe slavery isn’t so bad… when it’s sex slavery. I have been given very nice bedding, aside from the stains on the large pillow upon which I rest. I must get back to the others, if they are still alive that is. Perhaps this teleportation circle will lead me to freedom, although, it’s hard to trust what Falkare tells me. It might be something more sinister and evil… much like my special potion.
A yuan-ti pureblood approaches, glistening with the shimmer of a silky smooth oil. Making some small talk, he sees me as non-threating and nudges me out of the guards’ sight to share some secrets. He explains that he is a doppleganger and claims that Raznisi uses the teleportation circle that I was considering using to escape to come to the harem for unspeakable acts. During the exchange of information, I divulge my Gloom Stalker magic of disguise and the shapechanger quickly suggests that I utilize it immediately. Stepping behind the curtains of the small room, I begin to weave the magic.
Just in time as Raznisi begins to materialize in the arcane circle. He appears, looking half rotten as if he’s turning into a mummy. The disguise works and Raznisi brings myself and two other slaves to his bed chamber. He tells us to ‘get comfortable’ as the concubine begin to disrobe. “I’ll be back,” Raznisi mutters as he steps back through the magic portal, muttering an arcane word that I think I can replicate in case a hasty retreat becomes necessary. To my surprise, there are key cubes stacked on a desk near the west wall. Riches beyond the wildest dreams of most are strewn about the floor, piling near the corners of the chamber. An empty sword stand eagerly awaits its masters weapon, but Raznisi still had it in his hand when he moved though the portal.
When Raznisi returns, I ask him about his bandages under the guise of a newborn harem member. Raznisi claims that a powerful ally will be able to cure him of the affliction. My eyes focus on the sword and I consider grabbing it and fleeing, but curiosities about snake forniculation occupy my mind. Not long after, we return to the harem. Suddenly the gong rings twice and slithering noises echo through the temple.
Raznisi appears on the ledge exclaiming that we are growing stronger and the ritual will proceed in converting slaves into Yuan-ti. The yuan-ti filling the chamber writhe in a rythmic motion. Then the blood stew is scouped from the boiling cauldron. I’ve never tasted anything as horrid in my life, but I had to be strong and act crazed like these other fanatics. Then, as part of the ritual, Orbus strolls by escorted by some guards and went right into the blood pool! I figured he had a plan because he didn’t acknoledge me when he passed. But I think I might have been wrong… he submerged in the bubbling blood and never surfaced. Some time after, the guards pulled his lifeless body out of the pool. The blood still pouring from his saturated robes caused long trails of red leading south towards the front of the temple. Once again, right by me. That was the first time I’ve seen Orbis, or any of the others, since I woke up in the harem, a slave of Raznisi. After some time, the ritual died down and the chamber cleared to retire for the night.
Well what do you know! After being chosen to feed Raznisi grapes, I stand there holding a tray noticed Orbus, but he’s been converted to a Yuan-ti through the ritual and he’s waiting in line to address Raznisi. What is going on here?! That question is soon answered as Orbus unraveles some temple conspiracy and brokers a deal with the rotting serpent, sparing our lives in exchange for healing him with the Death Curse. Then Falkare and Grungax row up from the lake adjacent to the throne room. No Connie in sight though… only later to learn that she died trying to protect the innocent. A true warrior. As Orbus is leading us to the hidden temple to the north of Omu, he explains of the snake priestest’s plot to overthrow Raznisi and how he used to to keep the others safe while in slavery. Then, springing the double cross when surrounded by truth magic in the throne room. Clever indeed, but that doesn’t mean it won’t be easy considering a Yuan-ti as a close friend.

View
DDHC-TOA-1 Part 7
Tomb of Annihilation

AP-3
TP-3
Players: Falkare, Connie, Orbus, Grunjax, Petrah

Magic Items Unlocked: None

Recap

You could say we’ve really stepped on the snake this time.
Xopal was not a trouble for us, Falkare and his magic made quick work of him, after Orbus and I softened him up a bit. His zombie minions were easily taken down. Falkare summoned two more undead bodyguards. It gives me the creeps as they are quite as death and like to stand uncomfortably close behind me as we walk. Always protecting their master.

We continue through the Yaun-ti tunnels and entered into a temple of sorts, with a troth and a large snake themed fountain full of blood. My company’s knowledge is that it is necessary for the Yaun-ti to reproduce, I am thankful details were not disclosed. Upon the fountain Falkare found a teleportation spell, some of the party speculates where it could lead but the only sure fire way to find out went untested, for now.

As the others search this room Orbus invests a room around the corner, I stay with him as back up. Orbus turns the corner to be confronted by a Yaun-ti Soakosh, Orbus requests to see the Yuan-ti leader were denied. Yaun-ti being under the impression that anyone that is not Yuan-ti are slaves, must discharge all of our weapons before we can speak to anyone of importance. Being in The festering snakepit of Chult for as long as we have, I will certainly not give up my axe willingly. Orbus being of similar mind in regards to his fancy stick agreed to an impasse and thus the party and the Yaun-ti came to blows.

We fought Yaun-ti, Brood Guards, terribly ugly creatures, basilisks. Falkares minions took much of the action and eventually fell. it is a cacophony of noise, hissing, clanging, bones rattled. I thought I was done for more than once but renewed life was bestowed upon me by Orbus before the present became too dark to return too. Orbus is nearly turned to stone by the Basilisks but a mighty strike from my axe killed the creature and it’s enchantment.
We gave the fight all that we could, that can not be denied us, but sometimes your all is not enough. We were outnumbered, low on resources. Fenthaza, a Yaun-ti priestess offers us a parlay but with the condition our weapons must be surrendered. I would have perhaps rather died than give up my axe but my will was not tested my constitution was and the last I saw before darkness took me was Orbus giving up his staff, and the party fighting on.

I was stabilized, and those injured of my party were too. Orbus is not among us, perhaps he will be treated differently for his willingness to play by their rules. I do not know what lies ahead of us only that I’ve had it with these mother humping snakes on this mother humping plain of existence.

If this letter makes it to you, make my usual boots in a water resistant snake skin.
Your faithful shoe wearer,
Connie

View
DDHC-TOA-1 Part 6
Tomb of Annihilation

AP- 3
TP- 3
Players: Falkare, Connie, Orbus, Grunjax, Petrah

Magic Items Unlocked: None

Recap

Dear diary,
Omu very strange place full of jungle and temples and strange creatures. The Yuan-ti killed entire tribe of Grung, and Grunjax has vowed vengeance upon them. We saw a main entrance to Yuan-ti hide out, but we go around and search for back door. We find one guarded, but Grunjax come up with brilliant plan to ambush whole group. We take them down and enter the lair. We get to the bottom and start to search, but sneaky Yuan-ti attack us, but we make quick work of them even with their friends help. We find bunch of prisoners in strange trance like state. Burn face man says they been mind charmed too many times. Grunjax’s dark elf friend disguises himself like Yuan-ti leader and sneaks around the place looking for clues. We come upon a place full of poison, I guess we will take care of them before we go on.

View
DDHC-TOA-1 Part 5
Tomb of Annihilation

AP-2
TP-2
Players: Falkare, Connie, Orbus, Grunjax, Petrah

Magic Items Unlocked: Helm of Telepathy Table F 16 Points Uncommon

Recap-

“The King of Feathers” That name made sense now.
The Archdevils must be of this scale thought Orbus as the party battled the enormous, flightless and teleporting angry bird. He had been having dark dreams again, and there was something going on with his eyes, it was as if the shadows weren’t there any longer. Thrashing, biting and roaring the fight waged on and then the beast was put down and a magic helmet recovered from its lair, Orbus didn’t care, feeling strangely numb inside.

The party claimed another stone from Papazotl’s temple and still his emotions didn’t stir. Traveling on to the Grung lair the party found scores of the creatures slaughtered helplessly, their blood turning the very lake red, bodies piled high and a summons spelled out in blood on the walls. Orbus was reminded of the ritual sacrifices he had made in his youth, the bloody writings he had made, and he had a moment of appreciation for the work of the writer here. There’s a skill to writing in blood, lest your message of terror get marred with fingerprints and smudges like a child’s painting; whomever wrote this was neat and precise, he’d done this before.

The sobbing of orphaned Imbok snapped Orbus out of his fugue. This place is starting to get to me, I can’t go back to those old ways he told himself. Comforting the Grung as he could the led the group out to find the final temples. It seems they’d been stripped and aside from one petrified Red Wizard there was nothing to find. The party got what rest they could and set out to find this Ras Nsi.

View
DDHC-TOA-1 Part 4
Tomb of Annihilation

AP- 2
TP- 2
Players – Connie, Grunjax, Falkare, Petrah, Orbus

Recap:
Our journey into the city continued as we searched for more temples and cubes, hoping to unlock the secrets held here. We soon discovered that the Red Wizard’s search was going well as we started to discover temples that had already been looted.

As we moved through the city we came upon a campsite of the Red Wizards. It was no longer in use and there was clear signs of violence around it, with the Wizards’ dead mercenaries scattered about. Despite the violence we used the clearing as our own, summoning forth a protective sphere to keep us from harm as we rested. Before we could complete our rest, the protection fell and we found ourselves exposed. A voice spoke from the darkness and so with a few divination incantations, I discovered several Red Wizards before us. Some of the others still slept as the Red Wizards demanded we return their guide. Rather then coming to violence, we allowed them to take the Grung guide back.

Moving deeper into the city without our guide we found another temple, this one untouched by the Red Wizards. Peering through masks in the wall, we were able to decipher the clues to discover the next cube, however when I grabbed the object, I was polymorphed into a vulture. It was a profoundly unpleasant experience, I found myself with a ravenous hunger and whenever I tried to communicate with the others, they failed to understand my meaning. Orbus’s restoration charm was able to unravel the magic however, and with my return to form we continued deeper into the city.

View
DDHC-TOA-1 Part 3
Tomb of Annihilation

AP-3
TP-3

Players – Petrah, Connie, Falkare, Orbus, Grunjax

Magic Items Unlocked: Goggles of Night Table B 8 Points Tier 1 Uncommon

Recap by Petrah:

We are off to the Forsaken Tree to reclaim the Heart of the Wild and return it to its rightful place. Not long into the journey, the flapping of large wings can be heard in the distance. The party fears the worst as Tzindelor, a massive red dragon, swoops down upon us and breaths a searing cloud of fire that engulfs us leaving blistering burns as the beast prepares for another strafing pass. Artus tells us to go the Tree while he distracts the evil dragon as we take a covered path into a volcanic area. We approach the Tree and see an opening in the center of its twisted branches. Artus casts a spell to hold the branches back as we enter the magical darkness and necrotic smoke. It feels like we are pushing earthy walls apart as the slime and dirt squeezes against us. When we make it to a chamber, there are two undead four armed gorillas that try to make us a meal. The group focus their fire on one and then the other, returning them to death… absolute, this time. As we reach the corrupted heart, a wizard can be heard cackling in the darkness. He begins to cast a spell, although, we cannot see the source of the spell’s verbal component. Petra blasts the nothingness into existance as the mage’s concentration slips on his Invisibility. Falkare EXPERTLY tolls the bells of death and the wizard answers with screams of pain. Orbus uses some unusual magic and the enemy caster falls fast asleep before he could finish muttering his latest incantation. The remaining Blightwalkers are dealt with, but not before they have drained some of the party’s vital essence. As Grungax and Orbus both reach for the Heart, the blight curse upon it releases a poisonous cloud that is resisted by the high constitution of the adventurers. With the Heart reclaimed, we begin to set out to find the real Lost City of Omu. Grungax almost steps off of a cliff into the long forgotten and overgrown vegetation of the city. Instead of rapelling down the cliff, we search around and find a stairway entrance into the depression. The first building we encounter, we decide to take 30 min to search. Lots of clues are found in the ruined building, although, they are cryptic and unclear. Moving on though the vegetation growth, we come to some vegypygmys near a bridge over some lava that goes to an elevated mesa. We interrupt a ritual of theirs where they were trying to kill a grung. Of course, Grungax is sympathetic to his plight and moves to free the grung from his captors. The group finishes off the pygmys, demoralizing them by blasting their leader to pieces and then launching their twig laden pet off of the edge of the cliff, burning him up instantly as he hits the surface of the lava. The rescued grung, Imbok, desires an escort to a temple in the north east of Omu, but instead of going direct, we decide to search some of the ruins along the way. Fortunately, we find a trapped warrior in some rubble that we remove. He tells a tale of Nine Gods and warns us that we might be being followed by the Yuan-ti that utilize these ruins for their nefarious purposes. Continuing with our plan to get Imbok to his home, we search one final ruined building on the way. An enormous tentacled frog creature rises from a scum filled pool adorned with a stone frog statue. The beast grabs Connie and Grungax and swallows them whole! I can still hear the screaming every time the Froghemoth opens its toothy maw. That’s when Petra too fell, crushed in the grip of a tentacle and then discarded into a tree several horse lengths away. Eventually, the group overcomes the frog and begins to investigate the closed temple. Filled with spikes, Grungax leaps over the death trap directly to an alter on the other side. With nimble hands, he tries to swap a rock for the cube on the alter. The trap is sprung, but the grung leaps back over to the gate now trapping him inside as the poison gas quickly approaches. Connie and Orbus heave the portcullis up with their might and Grungax crawls under to escape. The Kubazan cube is now in our possession.

View
DDAL07-11
A Lesson in Love

ACP- 4
TCP- 8
Players: Rey, Lysss, Azair, Louphin

Magic Item Unlocked:
Love’s Bite (Nine Lives Stealer) Table H 20 Points Very Rare

View
DDAL07-10
Fire, Ash, and Ruin

ACP- 4
TCP- 8
Players: Gideon, Tyrr, Lysss, Rey

Magic Items Unlocked:
Krahharuan Fork (+3 Pike) Table H 20 Points Very Rare – Forged of black, pitted iron, the haft of this doubletined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.

Consumables:
Potion of Fire Resistance (Gideon)

View
DDAL07-09
Unusual Opposition

ACP- 4
TCP- 8
Players: Gideon, Lysss, Rey

Magic Item Unlocked:
Bitter Wrath (Frostbrand Rapier) Table H 20 Points Very Rare

Consumables:
Potion of Greater Healing: Lysss, Rey
Potion of Speed: Gideon

View
DDAL00-02B
Lost Tales of Myth Drannor

ACP- 2
TCP- 2
Players: Bog, Ali, Darkhym, Camacho

Magic Item Unlocked:
Stone of Good Luck (Luckstone) Table F (16 Points) Uncommon

Consumables:
POH (Ali), Spellbook (Burn), POH (Pending)

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.